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RenderMap Sequence Script

oNM = Selection(0).name Set Prop = ActiveSceneRoot.AddCustomProperty (“Rendermap_Sequence_”&oNM) Set cStart = prop.AddParameter3 (“Start”,2,0) Set cEnd = prop.AddParameter3 (“End”,2,100) Set cName = prop.AddParameter3 (“Name”,8,”Enter A name for the Map”) Inspectobj “Rendermap_Sequence_”&oNM, , ,4 oStart = cStart.Value oEnd = cEnd.Value oName = cName.value Logmessage cStart.Value Logmessage cEnd.Value Logmessage cName.Value DeleteObj “Rendermap_Sequence_”&oNM for i = oStart to oEnd SetValue “PlayControl.Current”, i ‘Translate , i, 0, 0, siAbsolute, siLocal, siObj, siXYZ, , , , , , , , , , 0 SetValue oNM&”.RenderMap.imagefilepath”, “F:\RnD […]

Birds.Particle

// Gold Dust.Test // emRPC Render

Shiny day

// personal project. // thumbnail is concept art work. Music : Radio Star OST Tools : SOFTIMAGE ( Momentum,Arnold Render ) , AE ( Trapcode , Looks ) , NukeX